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Beiträge: 44
Wohnort: NRW
Geburtstag: 13.04.1990
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Di 18.12.07 15:05
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was ist eigentlich "Speed-Shifting"?
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Di 18.12.07 15:08
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Hochschalten ohne zu lupfen
Edith meint noch: Eigentlich müsste es glaub' ich Powershift heißen.
Speedshiften ist Schalten ohne Kupplung.
Die Begriffe scheinen sich aber mittlerweile weitgehend vermischt zu haben.
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Beiträge: 1840
Wohnort: Duisburg
Geburtstag: 08.04.1974
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Di 18.12.07 15:15
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RIP2004 hat Folgendes geschrieben |
Soviel Monate Arbeit also nur in eine schlecht abgestimmte Kupplungssimulation und Motorträgheit?
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.....genau RIP.....
Scawen hat Folgendes geschrieben |
Changes in TEST PATCH X33 :
Views :
One button look is now adjustable from 30 to 90 degrees
FIX : Bug in mouse look system (was based on old range)
Interface :
Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Increased size of text on speedo when km/h option selected
Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution
FIX : Axis display shrinks to stay on screen for many axes
FIX : Translatable damage text was shown in Latin codepage
Training :
All texts resaved so there should be no missing text now
Included Brazilian Portuguese training translations
AI :
AI never refuelled during a practice session
AI stay more within their limits when driving in pit lanes
FIX : AI in BF1 would fail to slow down for KY1 pit lane
Changes in TEST PATCH X32 :
Physics :
FIX : Puncture remained even if tyres were replaced
FIX : Moved objects could reappear inside stationary cars
Interface :
Updated LFS icon in LFS.exe - thanks to ORION
FIX : Hotlap replay started timer at start of replay
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Horn / flash did not work after engine switched off
FIX : Car with engine off got stuck after /pitlane command
AI :
AI should stay within limits on rumble and bad surfaces
AI paths regenerated taking account of bad surfaces
FIX : AI would get speed penalty in various pit lanes
FIX : AI would not pit to repair worn or punctured tyre
FIX : AI would never pit during practice or a timed race
FIX : AI would drive backwards at the drag strip
Training :
FIX : Some more lesson text files updated
FIX : Driving out of bounds could result in being stuck
South City :
Texture updates
Graphical updates
Fixes for reported bugs
Changes in TEST PATCH X31 :
Various fixes, mainly in the interface and lessons.
A lot of known issues have been noted and not yet fixed.
Controllers :
Moved recalibrate axes and added new lock / unlock buttons
FIX : Mouse axes could not be used without game controller
FIX : Multiple controllers did not work in several cases
FIX : Recalibrate axes button set all axes to "X axis"
Interface :
Added translation slots for "UPR" "LWR" "TOE" and "CT"
FIX : Wrong fuel estimate for XF GTR at SO City Long REV
FIX : Error message when spawning AI with no car selected
FIX : File association .set copied setup to wrong folder
FIX : Comments for /autokick in dedicated host setup.cfg
FIX : Start new host screen did not allow BF1 selection
FIX : Crash entering Driver screen with no car selected
FIX : Included script file for Formula BMW (FBM.lfs)
Training :
Reset old lesson results for new set of training lessons
FIX : RaceAbout could not be loaded in a training lesson
FIX : Various small text errors in training lessons
Graphics :
FIX : Path rubber could be updated far out of bounds
FIX : Path rubber could sometimes go too far in to apex
Changes from X10 to X30 :
Content :
New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City
AI :
AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player
Physics :
Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre
South City :
Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)
Blackwood :
Slightly narrower track and various graphical updates
Modified chicane and section after main straight
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)
Fern Bay :
Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)
Views :
Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen
Multiplayer :
Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed
Interface :
Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Comma could not be used to enter interface scale
Sound :
Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution
Training :
Included new full pack of training lessons
Can now hit objects after completing the lesson
Racing line is drawn on ground in test drive lessons
Pressing ESC in test drive lessons results in a pass
Message is shown on screen if you hit a car overtaking
No penalty for hitting objects in Test Drive lessons
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson
InSim :
FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits
Changes from X to X10 :
Interface :
Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room
Graphics :
Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host
Multiplayer :
Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work
InSim / Programmers :
Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions
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.....nicht das Du meinst ich wäre mit der 'abstimmung' des Patches überglücklich (das bin ich -genauso wie viele andere- noch lange nicht), aber es sind doch ein paar mehr Änderung als Du meinst.....und für viele Dinge auf der Wunschliste fehlte für diesen Patch einfach die Zeit, da es eine Deadline gab......
CU, Sebastian
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Beiträge: 4856
Wohnort: Freiburg
Geburtstag: 26.04.1985
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Di 18.12.07 15:30
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Ich kann dich beruhigen, die Kupplung und Motorträgheit wurden innerhalb weniger Tage eingebaut. Den Hauptteil der Arbeit hat die neue KI in Anspruch genommen.
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Beiträge: 2788
Wohnort: Wien
Geburtstag: 13.12.1986
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Di 18.12.07 15:33
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rofl... "nur" wegen Kupplungssim... *totlach*
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Beiträge: 313
Geburtstag: 7.12.1990
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Di 18.12.07 15:46
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oder dass sie dich nicht mehr von der strecke rammen, sondern ausweichen
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Beiträge: 2454
Wohnort: Solingen
Geburtstag: 04.03.1983
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Di 18.12.07 15:58
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Boah was ne Augenkrebs Signatur tsterchi....
Und ja ROFL@RIP.
Ist echt kaum was Neues dabei...
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Beiträge: 313
Geburtstag: 7.12.1990
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Di 18.12.07 16:02
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ja tut mir leid... ich kann nichts dafür, wenn WINDOOF ein *.jpg zu einem *.gif konvertiert mit so einer qualy ... finde es schade um das schöne replay...
aber wenn jemand intresse hat, stelle ich dieses replay im entsprechenden thread zum download zur verfügung zu stellen
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Beiträge: 3525
Wohnort: Habich
Geburtstag: hatich
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Di 18.12.07 16:13
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[ZT] BasTi hat Folgendes geschrieben |
Boah was ne Augenkrebs Signatur tsterchi....
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->Adblock -> rechtsklick...
Sodenn...
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Beiträge: 46
Wohnort: Biedenkopf
Geburtstag: 1972
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Di 18.12.07 16:14
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Ich find die Signatur gut.... wenn auch bissi anstrengend für die Augen !
Evtl. kann man ne flash-animation aus den jpegs machen ? ...
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Beiträge: 77
Wohnort: Arbon CH
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Di 18.12.07 16:21
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Speed-Piet hat Folgendes geschrieben |
[ZT] BasTi hat Folgendes geschrieben |
Boah was ne Augenkrebs Signatur tsterchi....
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->Adblock -> rechtsklick...
Sodenn...
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thx
Wird getestet.
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Beiträge: 4139
Wohnort: Münsterland
Geburtstag: 15.09.1968
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Di 18.12.07 16:22
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Brod im Signatur Regel Thread hat Folgendes geschrieben |
3.Alle Bilder zusammen dürfen maximal
75kb
betragen.
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Nur ganz knapp drüber
Zuletzt bearbeitet von Modde am Di 18.12.07 16:30, insgesamt 2-mal bearbeitet
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Beiträge: 313
Geburtstag: 7.12.1990
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Di 18.12.07 16:27
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ist ja voll doof, ich kann dir noch welche sagen, die sicher nicht kleiner als 75kb sind ...na dann schmiess ichs mal raus
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Beiträge: 1887
Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
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Di 18.12.07 17:26
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tsterchi hat Folgendes geschrieben |
ja tut mir leid... ich kann nichts dafür, wenn WINDOOF ein *.jpg zu einem *.gif konvertiert mit so einer qualy ... finde es schade um das schöne replay...
aber wenn jemand intresse hat, stelle ich dieses replay im entsprechenden thread zum download zur verfügung zu stellen
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Such mal bei Google nach Animake, das macht ganz gute gifs
Guggst du (für mein Handy) .... klick, damits gif "läuft"
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Beiträge: 4856
Wohnort: Freiburg
Geburtstag: 26.04.1985
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Di 18.12.07 19:47
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X34 ist im Auto Updater.
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Di 18.12.07 19:52
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Hehe.. wir kommen also wieder zur Patchmania kurz vor Weihnachten... wart mal... wie war das letztes Jahr... Patch dann zwischen Weihnachten und Neujahr ? *lach
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Beiträge: 353
Wohnort: Remscheid
Geburtstag: 10.09.1986
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Di 18.12.07 20:04
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Physics :
Tyres / clutch cool down even if the car is out of physics
was soll denn das heißen ?
kann mir das einer mal pls übersetzen
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Beiträge: 1578
Wohnort: Erkelenz (41812)
Geburtstag: 09.09.1978
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Di 18.12.07 20:06
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Ich würde drauf wetten, dass die Kupplung nun auch im Stillstand abkühlt.
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Beiträge: 353
Wohnort: Remscheid
Geburtstag: 10.09.1986
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Di 18.12.07 20:07
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das hat sie doch vorher auch getan oder ?
mich erritiert nur dieses out of physics
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Beiträge: 1432
Wohnort: Ostfriesland. Und das ist auch gut so
Geburtstag: 11.07.1981
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Di 18.12.07 20:07
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Also irgendwie stimmt da was nicht mit x34. Hatte gerade alle Wagen mit ner Rauchfahne von den Reifen hinter sich herziehend auf dem Server . Und bin dann mit allen anderen mit dem Fehler "OOS-PLV" Vom server geflogen ^^
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Beiträge: 353
Wohnort: Remscheid
Geburtstag: 10.09.1986
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Di 18.12.07 20:10
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lol x35 is raus
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Di 18.12.07 20:11
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Sebastian Wilms hat Folgendes geschrieben |
das hat sie doch vorher auch getan oder ?
mich erritiert nur dieses out of physics
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Vorher war es so das wenn das Auto ausgeschaltet ist die Kupplung aus der Physik Berechnung genommen wurde, jedenfalls hat das bewirkt das die nicht abkühlte sondern konstant ihre Temperatur hielt.
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Beiträge: 270
Geburtstag: 19.09.89
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Di 18.12.07 20:25
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oh mann...wie konnten die nur die tachozahlen kleiner machen, das geht ja garnicht^^
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Beiträge: 2674
Wohnort: Bochum
Geburtstag: 19.02.1992
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Di 18.12.07 20:48
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Physics :
Reduced clutch heating by 25% yesssss
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Beiträge: 2242
Wohnort: Dettingen/Erms BaW
Geburtstag: 08.11.1988
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Di 18.12.07 21:05
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Marius Golombeck hat Folgendes geschrieben |
Reduced clutch heating by 25% yesssss
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haben die FZR Fahrer wieder im Int. Forum rumgeheult ???
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