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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Mi 23.07.08 20:56 Ankündigungen / News
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Most Successful Grand-Am Prototype Racer To Be Included in Motorsport Simulation

BEDFORD, MA (July 18, 2008) – iRacing.com will add the Riley Mk XX Daytona Prototype to the stable of racing cars available to users of the company’s motorsport simulation software and service. The agreement was announced today by Bill Riley, president of Riley Technologies and Scott McKee, iRacing’s vice president of marketing.

“Riley Technologies is one of the world’s foremost designers and manufacturers of racing cars, and the Mk XX continues Riley’s long line of winning prototype sportscars,” McKee said. “Several Daytona Prototype drivers have already made use of our service as part of their pre-race preparation for Grand-Am events; with the top car in the class becoming available, and so many of the tracks where they race already in our inventory, we expect even more teams and drivers will decide to take advantage of our simulation service for race rehearsals.”

“I drove a pre-release version of the iRacing software last December at the Performance Racing Industry show in Orlando,” Riley said. “The accuracy of the tracks and the cars was just amazing. One of the secrets of our company’s long-term success has been the level of support we provide for our customers. I look at our association with iRacing as an extension of that service; now the drivers for our teams can get meaningful behind-the-wheel practice before a test session or a race. That’s a big advantage.”

Ian Berwick, vehicle dynamics engineer at iRacing, noted that working closely with Riley’s engineering staff and having access to their design and performance data will permit iRacing to produce an extremely precise digital representation of the physical race car. “That’s one of the benefits of licensing all of the content in our simulation – tracks as well as cars,” said Berwick. “To be useful to real-world racers, the level of fidelity needs to be really high; approximations just aren’t good enough.”

One of the keys to making the Riley Daytona Prototype perform in the simulation precisely as it does in the real world is reproducing the car’s aerodynamic qualities accurately. “Our general aerodynamic model is very good, and getting better all the time,” Berwick said. “But we’ll be able to check our values against what the Riley engineers have found in their real-world testing. For a high-downforce car like this one, that’s an important factor.”

The iRacing.com laser scanning team recently visited Riley Technologies’ Mooresville, N.C., facility to scan the Mk XX for modeling purposes. Additional data gathering is underway, and the same version of the car that the Grand-Am professionals will use for their race rehearsals will be available to all iRacing subscribers later this year.




Zuletzt bearbeitet von Modde am Mi 13.08.08 15:40, insgesamt 1-mal bearbeitet
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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Mi 23.07.08 20:58 
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Neue Lizenzvergabe am 26.07.08

To facilitate performing the License Promotions, there will be no sessions (Practice, Qualify, Race, Time Trial) scheduled for the final two hours of the season.

This will be from 22:00GMT through 23:59GMT on Saturday July 26th (6:00PM EDT through 7:59PM EDT).

Unless we find a need to perform any additional maintenance, the forums and the member web site will be available during this period.


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Do 24.07.08 1:03 
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Barber Motorsports Park
Comming soon!

What American race track has a steel sculpture of a giant arachnid as its visual hallmark?
The answer is Alabama's Barber Motorsports Park, which is coming soon to iRacing.com, complete with its signature trackside spider.
Opened in 2003, the Alan Wilson-designed 2.3-mile, 16-turn, flowing circuit (with a total of three configurations) is the epitome of the modern dedicated road-racing facility.
The track hosts the Grand-Am series, SCCA club racing weekends and vintage and historic events, in addition to motorcycle races.


Barber.jpg 
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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Do 24.07.08 1:11 
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13th Week Racing Schedule Announced!

The 13th week is intended to be a time for championship races and other special events, but with this being our first season since taking the service live (and with most of our members having joined well after mid-season), this time, we've decided to just focus on having fun.

Starting Saturday, July 26, at midnight GMT, iRacing members of all license levels will have four new one-week series to choose from:

* "Solstice vs. Legends, Battle of the Titans"
* "Late Model Madness at Lowe's Motor Speedway"
* "SK Modified North and South Shootout"
* "Sabbatical in a Radical."


Participation will NOT affect your iRating or Safety Rating, BUT that's meant to minimize pressure and maximize fun, not create chaos.


fun_week13_big.jpg 
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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Do 24.07.08 1:15 
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Wiss jetzt nicht, ob ich die hier auch schon vorher gepostet hatte, aber ich machs nochmal, dann findet man das alles besser wieder.
Hier die zusammengefasste Rennkalender der neuen Herbstsaison, inkl. der FUn-Woche nächste Woche.

Alle Wochen & Lizenzen auf einen Blick:


iR-neue Season_komplett.pdf
 Beschreibung:

Download
 Dateigröße:  20,67 KB
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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Do 24.07.08 19:24 
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Release notes for 2008.07.23.02 Build

Graphics

Added a new graphics option, RefreshRateHz, to renderer.ini (located in “My Documents/iRacing” on XP). This setting overrides the full-screen refresh rate used by the simulation. The default value is 0, which allows Direct3D to select a safe refresh rate. Use extreme caution if manually overriding this setting, as an invalid value may cause the simulation to fail to initialize or result in other problems.

Relabeled “Your Card’s Video Memory” advanced graphics option to now read “Utilizable Texture Memory.” In most cases the correct value is 30-100MB less than your card’s video memory. It is almost always a bad idea to increase this value from the original auto-detected setting, as setting it too large often results in a large performance loss.

UI

Mini Chat on Replay screen, Chat Tab now accessible from button in Mini Chat

#42(NP) Chat messages now show full names instead of inscrutable abbreviations.
Chat colors tweaked a bit

Adjusted F3 black box colors, it should be easier to distinguish your car from cars lapping you. The colors are:
Gold: Your car & the pace car
White: Opponent on the same lap as you
Red: Opponent that is lapping you, or has lapped you
Blue: Opponent that you are lapping, or you have lapped

F2 and F3 black boxes now show car numbers as “#123” rather than just “123”

Track length now shown to two decimal places

Several small display errors fixed on the Replay screen


Race Control

Pit lane popup UI was not showing in oval qualifying sessions.

The time limit for "slowing down" after cutting a corner is increased to 20 seconds from 15 seconds.

Fixed the bug where resetting while under the "slow down" condition would result in a lengthy black flag.

Fixed the bug where drivers could get pit entrance penalties when reconnecting to a server.


Physics

Fixed Silver Crown ride height issues for remotes (shouldn't bottom as much).

Changed tallest differential ratios for Late Model so doesn't redline at Lowes.

Brake lights are now transmitted to remote cars for Solstices and Radical (there is of course a delay due to the communications latency, so don't follow someone too deep!)

Engine revs and gear are now transmitted to remote cars, should sound much better.

A correction was made to the aerodynamic forces due to drafting--the cars in front will generally get less of a speed increase from cars behind.

A fix was made to the tire wear code which was causing too much wear on lightly loaded tires.

The Formula Mazda and Radical tires have been reworked; they were not quite correct after the camber fixes in a previous build.

There is now no delay when shifting from Neutral into gear with sequential shifting mode, it is now the same as H-pattern (no advantage at starts).


Tracks

Barber Motorsports Park is now available for purchase


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Sa 26.07.08 23:51 
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Im Zuge der Funwoche und der gleich einsetzenden Offtime von 0:00-2:00
Aus dem iRacing-Forum:
Release notes for 2008.07.25.01 build


- Some fixes have been made to the collision detection for the Radical SR8, the SK Modified, and the Late Model.

- A bug that had caused a chat server to crash has been fixed.


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Fr 01.08.08 20:51 
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Release notes for 2008.07.31.02 Build


Sim

The sim will properly recognise 4GB or more of system RAM.

The replayMemoryOverride setting in core.ini will no longer cause sim to fail to load if size is set too large.

Fix buffer overflow bug in garage when using long filenames for setups for most cars that could sometimes cause setups to not load or the sim to crash.


Web

The functionality of the Club Stats page has been expanded. You can now view data on a per-season level.

A driver stats listing has been added to the STATS > Drivers section. On this page you can view a listing of all members who have participated in at least one race session. This list can be filtered in a variety of ways.

A new page has been added to the SERIES section: Past Seasons. This page can be used to navigate to the miscellaneous past seasons and lists all past season champions.


Tracks

Fixed a black flag bug at VIR South.

The Infineon grandstand is now visible again.

A graphical bump coming out of Irwindale’s turn 2 has been fixed.


Cars

Updated the 3rd gear ratio in the Solstice from the 2006 model's 1.37 to the 2007-present model's 1.51.

Updated full throttle engine sounds for Formula Mazda.

Das Update ist nur einige MB groß[/b]




Zuletzt bearbeitet von Tomkey -Faggi- am Fr 01.08.08 23:12, insgesamt 1-mal bearbeitet
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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Fr 01.08.08 23:09 
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Neue Invites, Termin bestätigt
New members
The next wave of invitations to join iRacing.com will go out on Wednesday, Aug. 6. With several thousand invitations being distributed and a large influx of new members expected, we'd like to remind everyone of our Code of Conduct (section 1.4 of the FIRST Sporting Code).

New members, please remember that your primary focus should be on getting acclimated to the iRacing community and driving cleanly. Above all, always be respectful to your fellow members.

Experienced iRacers, remember to be patient with those new to our community and help them find their bearings. You know how important sportsmanship and courtesy are to all of us. Please lead by example.


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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Di 05.08.08 18:33 
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Neue Serie: Advanced Legends Cars

We are happy to announce that we have added a Class D road racing series using the Advanced Legends car. This series will run race sessions one day a week starting at 8 PM EDT Wednesday night (00:00 GMT Thursday) through 7:59 PM EDT on Thursday. Time Trial and practice sessions will run daily like all other series and the track schedule and race times will follow the Skip Barber Race Series. Enjoy.


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Do 07.08.08 21:57 Update des Sporting Codes
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Hier mal für uns, die Änderungen sind markiert an den jeweiligen Stellen:

update_FIRST_Sporting_Code_042408.pdf
 Beschreibung:

Download
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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Di 12.08.08 23:18 Alle Sessions auf einen Blick!
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Da wird doch Hund in der Pfanne verrückt Sehr Glücklich
Da hat der Michael H. (HuHu_) mal ne Webseite erstellt mit allen Sessions. Super Sache das, Michael Smilie

Ich hoffe ich darf das hier mal für dich posten, wenn nicht, gib mir Bescheid, dann nehm ichs wieder raus, ok!?

Liste für kommende Sessions

Link zum Thread im offiziellen Forum


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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Mi 13.08.08 19:28 
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Morgen, 14.08. - 15.oo Uhr deutscher Zeit - Website für ca. 2h down.

- Track Bugfixes
- Veränderungen am Formula Mazda

"We have some back end and website updates we need to do tomorrow morning starting at 9 AM EDT (13:00 GMT) and expect that it will take about 2 hours. We will also be uploading some minor bug fixes to a few of the tracks and a change to the Formula Mazda. The Formula Mazda now has a more open differential."


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Do 14.08.08 18:01 General Launch Date Announced!
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August 14, 2008 - General Launch Date Announced!

After pledging to launch the iRacing.com service to the general public before the end of the summer, we're pleased to be able to add a specific date and time to our promise. As of 12:00 pm EST (18:00 GMT) August 26, 2008, iRacing.com will be available to racers everywhere who want to take advantage of simulation technology for training purposes, compete in the newest branch of motorsport - internet racing - and join our growing global community.

Because our public Web site (www.iRacing.com) is the only way to subscribe to our service, we've added a countdown clock to the home page to highlight the moment when our storefront will open its doors.

In addition to the countdown timer, we've added a Testimonial page to the public site, on which you'll find comments about iRacing from a variety of professional racers and other prominent figures in motorsport. We'll be adding to this collection of quotes frequently. And there are some other improvements to the members' and public sites that will follow along shortly.

This is an exciting time for all of us at iRacing.com. While development will, of course, continue unabated, August 26 will mark the culmination of years of hard work and the realization of our collective vision for this sport. We're thrilled to share this moment with all of you, our former alpha and beta testers and our pre-launch members, who have helped us reach this momentous occasion. This is only the beginning ...

Somit ist es den potentiellen Nutzern auch dann noch möglich die 15 extra iR-Dollar mitzunehmen


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Fr 15.08.08 2:44 West Europe Club Structure - Deutschland
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In Sachen WE-Club gibt es erste strukurelle Neuigkeiten:

Wie manchen bekannt ist, wird die zentrale Struktur etwas gelöst/erweitert und die derzeitigen Clubs etwas dezentralisiert, teils bis auf nationaler Ebene.

Der verantwortliche Für den WE-Club ist, wie bereits seit gut einer Woche bekannt, der Tony Rickard (UK). Tony steht in direkter Verbindung zu iRacing-Stuff, was WE angeht.
heute abend sind für Deutschland die Positionen bekanntgegeben worden durch Tony.
Dies wird a. W. nach morgen von ihm im offiz. Forum bekanntgegeben. nach Rücksprache mit ihm, kann ich hier schon mal die deutschen Leute bekanntgeben (bitte noch nicht übers 4players hinaus bekanntgeben, danke) .
-----
WE Club - Manager (EUR): Tony Rickard (UK)
WE Club - Country-Manager (GER): Jochen Frömel
WE Club - Country-Membership-Manager (GER): Marko Tosic
WE Club - Country-Setup-Engineer/Coach (GER): Thomas Facklam
WE Club - Website-Manager (EUR): Christoph Kiel (GER)


(Country - Manager & Country-Membership - Manager sind eigentlich 1 Position, wurde aber wegen der Arbeit und besseren Ansprechbarkeit aufgeiteilt, Marko ist mehr für den personellen & Jochen für den strategischen Part zuständig)
-----
Derzeitge/geplante Aufgaben der Positionen:
Tony: zuständig für die Kommunikation zwischen den WE-Nationen, Aufbau/Entwicklung der WE-Club Struktur. Schnittstelle zwischen den WE-Clubs und iRacing.

Jochen: für strategische Aufgaben zuständig, wie die Entwicklung von deutschen Meisterschaften, Aufbau/Entwicklung der nationalen Struktur.

Marko: für den personellen teil, wie Hilfe für Einsteiger, bei Protesten, SR, IR, Sporting Code. Wichtige künftige Rolle um die fahrer zusammenzuführen, deshalb wird er auch im engen Kontakt mit den Fahrern stehen.

Thomas: von technischer Natur, wie das entwickeln von Setups, deren Bereitstellung, Hilfe für andere Fahrer bei Setupänderungen/Anfragen und coaching auf der Strecke.

Christoph: zuständig für sämtliche Umsetzungen, Entwicklung der Webseiten, mit dem was dazu gehört, dies ist die einzige Position die länderübergreifend innerhalb des WE-Clubs ist.

Hier nochmal die Auflistung der Aufgaben/Positionen, die aber nicht eben zwingend fix sind: http://www.baldrick.pwp.blueyonder.co.uk/iRacing/WE_Org.htm

Eine Betawebseite (WE mit seinen 13 Nationen) ist bereits in Arbeit, aber noch nicht öffentlich bzw. fertig!


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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Mi 20.08.08 17:39 
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+++ iRacing Shop und neue Oval Strecke +++



August 20, 2008 - iRacing Gear is Here!
In response to frequent requests from iRacing members, we're very pleased to announce that the iRacing.com Gear Store is now open. Accessible at gear.iRacing.com, links to the Gear Store appear in the "Store" section of this site (see the main nav above) and at the bottom of each page on the iRacing.com public site (www.iRacing.com). Initially, the store will offer a small collection of apparel, including t-shirts, polo shirts, sweatshirts and hats, but we plan to add other items in the near future.





August 20, 2008 - New Content: Bristol Motor Speedway
If you find the straightaways a little long and boring at those big 1.5- and 2.5-mile superspeedways, we've got just the thing for you - Bristol Motor Speedway. Surrounded by 160,000 seats, Bristol is more like a big football stadium than a conventional race track. Sixty percent of the .533-mile lap distance is devoted to high-banked (30-degree), wide-open corners. With straightaways just barely 200 yards in length, in a 15-second lap you'll get from the end of one corner to the beginning of the next in barely three seconds. We promise you, you won't get bored.


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Di 26.08.08 0:14 
Antworten mit Zitat  

Website will be in Maintenance mode at 6 AM EDT (10:00 GMT)

In preparation for the service going live tomorrow we need to take the site down for about 6 hours. We have a lot of website work that needs to be done so new customers can join the service without invitation codes.

This is a very exciting day for us at iRacing and we thank all of you for sharing it with us.

Puuuh, ganze 6 Std.


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Offline marcione




Beiträge: 11594



Beitrag Mi 10.09.08 20:40 
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iRacing Goes Vintage With Lotus 79 F1 Car Announcement Comes on 30th Anniversary of F1 Title



BEDFORD, MA (September 10, 2008) - The Formula One championship-winning Lotus 79, one of the significant race cars of the past century, will be the first vintage race car available to members of the iRacing.com motorsport simulation and internet racing service. The announcement was made jointly today, the 30th anniversary of Mario Andretti's Formula One World Championship, by Dave Kaemmer, chief executive officer of iRacing and Clive Chapman, managing director of Classic Team Lotus.

"Many of our members are very interested in historic race cars and a fair number of them compete in vintage racing in the physical world," said Kaemmer, who is well known for an earlier simulation, Grand Prix Legends, which was based on the 1967 Formula One season. "To have the Lotus 79, a technically ground-breaking Formula One car and a World Championship winner, as our first historic car is a great place to start, and to be able to announce it on the anniversary of Mario securing the title is perfect."

"Of all of the racing cars in Lotus's long history, including others that have won world championships, few have had such an impact on the sport," said Chapman, who is the son of Lotus founder Colin Chapman. "The Lotus 78 was designed around the notion of underbody aerodynamics, but the 79 was the first car that fully exploited ground effect principles. And that changed the face of racing. It was an amazing car for its time, and it remains an amazing car today. I'm pleased that iRacing will be making it possible for people today to experience what it is like to drive the 79."

One person who knows the Lotus 79 first-hand is Mario Andretti, who drove it under the checkered flag at Monza to clinch his World Driving Championship and last month was reunited with the car at the Rolex Monterey Historic Automobile Races.

"Driving the Lotus 79 was one of the most satisfying experiences in my career as a race driver," Andretti recalled. "The car was exceptionally responsive to different setups that we used to adapt to different circuits. Because I understood the dynamics of the car so well, I was able to achieve perfect balance with that car most of the time, which was very rare. I always looked forward to crawling into that cockpit. Of course that car also is significant in my life because I won the World Championship driving it."

Andretti won five races in the ground-effect Lotus 79 (and the season-opener in the Type 7Cool on his way to the 1978 title, but Chapman had been thinking for some time about using the airstream to produce traction-enhancing downforce. His designs evolved for over ten years, including a wedge-shaped body for his Indy turbine cars to kill lift, then to generate downforce. By 1976 Chapman had tacked on side skirts to the "development" Type 77 F1 car in an attempt to produce a low-pressure area under the car and pull the car down harder on its tires.

The Lotus 78 design, with which Andretti won four races during the 1977 season, incorporated sidepods with curved undersides and sliding skirts acting as seals to protect the low pressure created beneath the pod. The advantage over body-mounted front and rear wings was more downforce and less speed-robbing aerodynamic drag.

It was with the Lotus 79 that Chapman realized the full potential of ground effect. With redesigned sidepods and front and rear suspension components repositioned so as not to impede the airstream's entry or exit, the 79 generated 30% more downforce than the 78. The 79, which wasn't introduced until the 6th race of the 1978 season, was miles ahead of the competition and with it Andretti dominated the rest of the season, winning the Drivers Championship and helping Lotus secure the Constructors Championship.

Divina Galica, iRacing's director of partner relations and a Formula One racer in the 1970s, is another driver with relatively recent experience driving the 79. She drove Joel Finn's fine example at Watkins Glen in 2006. "It is a fabulous car," she said, emphatically. "And as Mario noted, it has wonderful balance. But you know, I waited 28 years to drive it."

Galica went on to describe a phone call she'd made to Team Lotus head Colin Chapman shortly after the 1978 Italian Grand Prix at Monza, where Andretti's teammate, Ronnie Petersen, had died from complications following surgery to repair legs broken in a crash at the start of the race. "In those days, that's what you did," she recalled. "Someone was going to be driving the car at Watkins Glen, and I thought it might as well be me. Colin was very polite, but he'd already hired (Jean-Pierre) Jarier, who set fastest lap at Watkins Glen, but ran out of fuel near the end of the race, and then led the Canadian Grand Prix at Montreal until the car broke.

"I was always a bit disappointed that I hadn't gotten to drive the 79 then, so I was extremely grateful when Joel generously invited me to drive his car at a vintage race at Watkins Glen," Galica said. "And I'm even more grateful now to Joel for kindly providing us access to his 79 to scan and gather data."




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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Fr 12.09.08 13:59 Dave Kaemmers Post im Forum:
Antworten mit Zitat  

Ein paar Statements von ihm, über künftiges, neues in iRacing etc.

Link zum Post

Grob beschreibt er, das durch die derzeitige Umfrage, sich Dinge abheben, die implementiert werden sollen. In der Umfrage war enthalten, Pitstops, Replays, Flaggen, Racecontrol, Offene Practice Sessions.
Diese sollen bald implementiert werden.
Es soll auch eine art Blog geben, in dem iRacing den Fortschritt beschreibt usw., dieser ist im wöchentlichen Rhythmus geplant.

Ferner wird erklärt, wie teile des Collisionsmodells funktionieren, bzw. dieses künftig aussieht/weiterentwickelt wird.
So ist es wohl so, das bei einem Schaden am Wagen, zB. die Nase ist eingedrückt, sich der Kollisionsbereich dementsprechend verkürzt. Wenn die Nase um 10 cm eingedrückt ist, fängt der Kollisionsbereich auch 10 cm später an und schwebt nicht im unsichtbaren.
So soll es bald möglich sein, das Abfallende Teile, die auf der Strecke liegen, sichtbar bleiben UND wenn man sie rammt, Schaden nehmen kann, wobei unterschieden wird, was es für ein Teil ist (also ein metallteil verhält sich anders als ein Plastikteil usw.). Das abgefallene Teil hat seinen EIGENEN Kollisionsbereich (wie die Fahrzeuge)


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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Mi 17.09.08 17:25 
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September 17, 2008 - Sebring Now Available!
One of America's most historic road courses, Sebring International Raceway, is now available to all members of iRacing.com. Sebring is the first of three Panoz Motor Sports Group facilities that will be offered to iRacing members.

Built on the site of a World War II bomber pilot-training base in Central Florida, Sebring has since 1952 been host to an annual, 12-Hour sportscar endurance race. The facility includes three configurations, the 3.7-mile circuit used for the Mobil 1 12 Hours of Sebring round of the International Motor Sports Association's American Le Mans Series, as well as the shorter test loop and the club circuit. All three configurations are available to iRacers for $25.

Tradition hangs in the air at Sebring like the scent of the neighboring citrus groves, and if iRacing's version of the track were any more authentic, you could walk next door and pick the oranges.


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Offline Modde
Guido M.




Beiträge: 4150

Wohnort: Münsterland
Geburtstag: 15.09.1968
Beitrag Do 25.09.08 20:30 
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Für alle Oval Fans Smilie

September 25, 2008 - Chevy Silverado to Launch Oct 15!



We're thrilled to announce the Chevrolet Silverado race truck as the first of three GM Racing stockcars that will be added to the iRacing stable. The Silverado will be available to members for $15 starting October 15 and will replace the USAC Silver Crown Car for Class C competition in the Oval category when the new season starts November 2. (The Silver Crown will move up to Class B.)


Meanwhile, the Development Team is hard at work on Chevy's recently introduced Impala SS racing vehicle. It is already in development and is expected to launch as our Class A Oval car early next year.


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Mo 29.09.08 11:21 Westeurope Club Website ist online
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Die WE-Clubseite ist online:
www.westeurope-racing.org

Logindaten schreib ich hier nicht rein, da öffentlich, siehe
http://members.iracing.com/iforum/thread.jspa?threadID=14465


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Mi 08.10.08 0:32 
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October 7, 2008 - New Software Release Planned for End of October

A new build of the iRacing.com simulation software is planned for release later this month, and we're working towards including two of the most frequently requested features for competition: pit stops and yellow flags on ovals. As always, updating your software is only a matter of a couple mouse clicks, but it will be a large download, so make sure to watch for the "Updates Required" alert on the members' site home page and allow yourself some time to complete the download before attempting to join a session.

Dave and the development team are also hard at work on other features that we hope to include in this new build, but we don't yet know for sure which ones will be ready in time. When we do, we'll let you know.

There is one small side effect to the implementation of pit stops: a slight delay in the roll out of the Chevy Silverado race truck. Although the truck was ready for its scheduled introduction Oct. 15, coding conflicts require that we wait to release the truck with the new build. But we believe the extra two week's wait will be well worth it.


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag Mi 29.10.08 22:19 Und da isses...
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GARAGE

The garage screens for most cars now include a fuel level setting. You can set the amount to "Fill To:" before you get in the car. This is the only way to remove fuel from the tank.
The <Baseline> tab has been changed to a <Defaults> tab, which brings up a list of built-in setups for the car. There is still a baseline setup in the list, but there are now additional setups for each car.
The Load and Save As tabs operate as before. Load displays a list of only those setups you have saved, not any of the built-in setups.

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RACE CONTROL

Green flag should now only stay up for somewhere around half a lap at all tracks.
Number of resets available has been reduced to just 1, and then you get locked out of the race. Use sparingly.
The pace car is now a ghost, it will pass through other cars.

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Full-Course Cautions

During Oval races full course cautions are now possible.
On ovals, a Yellow flag will signal a full-course caution. The pacing order will be frozen at the moment the full-course caution begins. Cars involved in causing the caution or otherwise seen as out of control may, however, not be awarded a place in the pacing order until they are detected to be on course and under control. Race Control will instruct the leader to follow the pace car. All other drivers must line up in single file in accordance with instructions from Race Control.

In the pacing instruction display, a green up arrow indicates that you should pass cars until the green arrow goes away. A red down arrow indicates you should slow down and let cars by until the red arrow goes away. An orange bar indicates that you are in the right spot in pacing order. You will also be shown when there are two laps to go until the restart, and one lap to go, and to get ready for the restart.

When there is one lap to go until the restart, Race Control may restructure the pacing line from single file. If there are 10 or less laps to go, the restart will stay single file, but lapped cars will be shuffled behind lead lap cars. If there are more than 10 laps to go, the restart will be double file if there are lapped cars. The lapped cars will be instructed to move to the inside line, while the lead lap cars will be on the outside line.

Most penalties that you get while under a full-course caution will send you to the end of the longest pacing line, and do not show a black flag. These penalties will clear when the race restarts. Penalties you achieved under green flag racing that require you to stop in your pit stall to clear do show a black flag. These types of penalties can not be cleared while the race is under a full-course caution, you must wait for the race to restart before you can try to clear them. The 4 lap limit for serving these penalties is delayed for the duration of a full-course caution.

When a full-course caution begins, Race Control will indicate the closure of all pit lane entrances in the pacing instruction display. Pit lane will open for cars on the lead lap on their first lap after crossing the start/finish line under full-course caution. Pit lane will open for lapped cars on their second lap after crossing the start/finish line under full-course caution. Entering a closed pit lane will result in the driver being sent to the end of the longest pacing line for the restart.

The exit of pit lane may be closed, as indicated by Race Control in the pit lane display. This closure can occur at the beginning of a race and continue until after the race has started, or it can occur when a full-course caution is in progress and the pacing field is passing the pit exit. Leaving pit lane while the exit is closed under green-flag conditions will result in a Stop-and-Go penalty. Leaving pit lane while the exit is closed during a full-course caution will result in the driver being sent to the end of the longest pacing line for the restart.

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PITTING

Pitting functionality has been added for most cars (not the Rookie cars, but including the Advanced Rookie cars). For most of the cars, only tire and fuel changes can be made, but for the Late Model and Silverado wedge can be adjusted in the pits. If you prefer to forget about pit strategy, you simply need to stop in your pitstall to receive fresh tires and refill your fuel tank. If you wish to exert more control over your pit crew, keep reading!

The pitting functionality is accessed through some additional pop-up windows using the function keys F4 (fuel), F5 (tires), F6 (tire info), and F7 (wedge, if available). The windows operate the same way as the F1, F2, and F3 displays--pressing the function key displays the window if it is not currently being displayed, and pressing it while it is displayed removes it. These pit request windows are intended to be car-specific, they will not always have the same information or settings available--wedge may become wing angle on a formula car, for example. Fuel and tires are likely to remain the same for all cars that allow pit changes.

Requests to change these items can be made while out on track, or in your pitstall. If made while on track, the changes will not be done until you stop in your pitstall (in front of the lollipop man--he shows you where to stop). If there are changes pending, you will not be able to leave your pitstall until they are completed. The lollipop man will show you a green signal a few seconds before your crew is done, so you can get ready. When he withdraws the signal, you are free to go.

Penalties are served after pit service, if you have any black flag penalties. Your car will continue to be held for the duration of the penalty in that case.

For pit displays that have multiple items (for now, just the tires: LF, RF, LR, RR), the down and up arrow keys move from individual item to item (from tire to tire). These are also called the Select Next (down arrow) and Select Previous (up arrow) controls.
The left and right arrows change the quantity for the highlighted item (tire pressure for selected tire, fuel to add for fuel, RR spring perch offset for wedge, etc.). These are called the Decrement (left arrow) and Increment (right arrow) controls.
The space bar toggles a checkbox for the highlighted item, if there is one. The checkbox generally means to apply a change to this item while in the pits--e.g. for the tires, the checkbox means change the selected tire, for fuel, the checkbox means add the fuel (unchecking the fuel checkbox is a quick way to ask for no fuel to be added). This is also called the Change/Toggle control.
The down/up, left/right arrow controls and the space bar toggle control can be reassigned to buttons on your steering wheel, as can the function keys themselves. You can do this on the Options->Other page within the simulator. This allows you to view and control your pitting requests without needing to use the keyboard.

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Fuel Display (F4)

The fuel display allows you to specify the amount of fuel to add, which differs from the garage fuel setting, which simply sets the amount of fuel in the tank. The garage setting is the amount that will be in the tank when you get in the car. The pit display amount is simply added to the current level in the tank, stopping either when the amount requested has been added, or the tank is full.

The fuel display also shows the fuel remaining and an estimate of the number of laps remaining. The engine will likely start to starve before this reaches zero. The estimate is a running average, so it's best to check it at the same point each lap, as it varies from place to place.

The amount to add will automatically be set to max fuel once you leave pit road, and the checkbox is checked. That way, nothing needs to be done in order to refuel on your next stop. If you don't want to refuel, you will need to either lower the amount to add, or clear the checkbox.

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Tires display (F5)

The tire pressure that is adjusted on the pit display is the cold pressure, just as in the garage. It is possible to ask only for a tire pressure change, and not a tire change, by changing the cold pressure requested, but unchecking the checkbox.
The change tire checkbox is automatically checked for all four tires once you leave pit road. That way, nothing needs to be done in order to change tires on your next stop. If you don't want to change tires (or don't want to change a specific tire), you will need to clear the checkbox for each tire you do not want to change.

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Tire Info display (F6)

The tire info display shows the Inside, Middle, and Outside temperatures and hot pressures when the car last had this information recorded. It is not a real-time display, but is there to allow you to see the state of the tires at the last pitstop (so if you had them changed, it is the information for the old tires). This display does not have any changes that can be requested, it is informational only.
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Wedge display (F7 - Late Model and Silverado only)

The wedge display simply allows you to request a change to the right rear spring perch offset; it is the same change as in the garage. In order to know how much of a change in % wedge each increment makes, you will need to make a note in the garage as you change the RR spring perch offset. Note that just as in the garage, a lowering of the spring perch offset is actually compressing the spring more, so tightening the jack bolt is done using the left arrow (less spring perch offset).
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PHYSICS

A couple small changes have been made to the drafting tables which should give a bit more advantage in speedway racing.

The Radical SR8 now has wing drag and rear downforce closer to what is "correct" based on our limited data from Radical UK. Body downforce is higher and the drag induced by the rear wing is less of an issue at higher speeds. I think it still might need a slight tweak to get the balance better, but it's much improved as it stands now.

The Formula Mazda now has much more appropriate drag and downforce available in both front and rear wings. You shouldn't need to run 13° front and rear wing angle at all tracks, all the time. The total difference in top speed from running minimum wing to maximum wing is now 8 mph, which should give a much better opportunity to have widely varying setups without any one having the absolute upper hand. This change will be released in a separate update at the end of this week.

The car no longer slides slowly across the ground while stopped, and the auto brake when stopped operates better.

The engine can now be damaged by over revving, especially on early downshifts. There also may be very rare engine failures even without significant abuse, so don't feel too bad if your engine gives up (but try not to over rev). Keep an eye on the water and oil temps -- water shouldn't exceed about 220 F, oil shouldn't exceed 240-250 F, or you'll be starting to take chances. Those temps may start to climb if you are spending a lot of time in the draft.

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SOUND

Playback of your car’s engine and wind sound has been improved significantly when surround sound is enabled.
The sim runs correctly on systems with more than 10 sound devices. Up to 100 devices may be selected from in-sim.
Updated Radical SR8 in-car engine sounds.

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UI

Names are sorted reasonably in-sim. Accented characters are collated adjacent to the equivalent non-accented character.
The fully-depressed mark on pedal meters is easier to see at low screen resolutions.

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Driving Screen

When you get in your car, the previously opened black box will be shown by default. This persists across sessions.
Hiding or showing the FPS/Network display or the Speed/Gear/Pedals display persists across sessions.
Voice chat and/or text chat can be disabled while driving.

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Replay Screen

Replay playback rates have been simplified to 1x, 2x, 4x, 8x, 12x, and 16x.
You may not enter the garage during a race.

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Options Screen

Most keyboard controls can be rebound on the Other tab.
Added next/previous black box control to cycle through black boxes.

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TRACKS

Phoenix International Raceway has been added
The Infineon IRL2 configuration has been added.

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CARS

The Chevrolet Silverado has been added

The Late Model has been re-branded the Monte Carlo SS late model.


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Offline Tomkey -Faggi-
Thomas Facklam




Beiträge: 1887

Wohnort: ut freesland bünn ick
Geburtstag: 03.02.1970
Beitrag So 02.11.08 1:36 Car-Update
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Update für den Mazda ist raus = 11 MB

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